SQ4 Design Doc
Have a look at this amazing piece of Space Quest 4 history that Mark found! You’ll have to wait for Mark to post the rest, this was just a teaser! -Chris Pope
View ArticleSDCC 2012 EXPERIENCES by Chris Pope
First let me apologize for the lateness of this guys. I have been slowly writing this for a couple of weeks now but in dealing with everything else, have had to keep back burner-ing it. Thanks for the...
View ArticleThe Pope flea infestation of 2012!!
I thought I’d share a story as one of my diary entries. My family and I have a cat, “Tinker” is his name. Originally we thought he was a she, but that’s a whole other story all together. Anyway, while...
View ArticleSexy 3D modeling in an equally sexy 2D world!
So for those that missed it, we announced that we’ve been working with Unity as the official engine for SpaceVenture. This was a bit of a gamble in the beginning because we wanted to have Linux...
View ArticleSpaceVenture Demo Playthrough Commentary with Chris Pope
Hey everyone! As mentioned in our previous Kickstarter Update, we are wanting to start showing more on this site. In a small push off to make that happen, I wanted to share a commentary I put together...
View ArticleAce finds himself in a tight spot
So for the last few days, Mark, Scott and I have been camped out in South Carolina spending time with our senior programmer, Tyler Drinkard. Pushing 16 hour days have been exhausting but well worth it!...
View ArticlePipe puzzle madness!
Over the last couple of weeks, I have been assigned (or more like somehow managed to assign myself) the task of wiring up a pretty crazy puzzle in SpaceVenture. It has been lovingly dubbed by the team...
View ArticleDeveloping the AI for Chicken movement in the Cluck Yegger Sequence/Mini Game
As previously mentioned, the Cluck Yegger portion of SpaceVenture has been planned since the beginning. In the beginning however, we didn’t have a clear idea of how we were going to make this sequence...
View ArticleSpace Navigation in the SpaceVenture Universe
Hey guys, to go along with our most recent project update, I wanted to throw out another small treat. Here is our original design concept for how players will utilize the SpaceVenture navigation...
View ArticleA video for the blooper reel
As I’m sure you guys can guess, things don’t always go as planned in the development of certain scenes within the game creation process. Here is a small video planned for the blooper reel. It’s titled,...
View ArticleThe Milo Chamber Sphere Puzzle Sequence
Hey everyone! Here is a quick video of me discussing some of the mechanics of making the sphere puzzle sequence work near the end of SpaceVenture. This will be part of our behind the scenes content...
View ArticleSolos with our Three Habeneros singers!
Hey everyone! I thought you all might get a kick out of hearing some of the behind the scenes recordings from our Three Habeneros song. Note that the solo versions of the songs haven’t gone through...
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